Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-St9PC-huXMk-Q8JDn-JvU7Q-Q8urD | 10/14/1 | 56.8 | 0.75 | 2026-07-01 19:27:19 · 26m 48s | |
| CSGO-CQXT6-b2z5k-TPkYJ-z7HsC-7JxbE | 18/20/6 | 82.0 | 1.13 | 2026-06-30 21:02:30 · 41m 20s | |
| CSGO-aRcXy-brYKp-VieWK-v73rw-BfhLJ | 8/12/7 | 79.2 | 0.82 | 2026-06-16 23:48:14 · 28m 5s | |
| CSGO-4HvPc-ukoDh-Gxbue-RxivG-FJiPK | 18/9/6 | 81.7 | 1.54 | 2026-06-15 23:40:36 · 30m 1s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.