Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-MwVSS-xvkYW-UU97b-uf7VO-DJsiB | de_warden |
17/14/4 | 72.0 | 1.25 | 2026-07-06 19:40:17 · 30m 50s |
| CSGO-7TtmM-8WKQR-ZnxnS-nW8Hb-C6mAL | 3/15/0 | 25.8 | 0.00 | 2026-07-01 18:15:31 · 20m 51s | |
| CSGO-kwXOF-cqSz6-uwV4y-tj8W4-WMwzF | 12/18/6 | 59.8 | 0.74 | 2026-06-26 17:12:03 · 33m 31s | |
| CSGO-ByT8B-sOWrL-rzrnp-KPawo-B495Q | 16/15/2 | 65.8 | 1.07 | 2026-06-24 18:54:01 · 33m 21s | |
| CSGO-8sjD8-N7vYs-hTmui-EEv7o-UO8nM | 9/14/3 | 49.0 | 0.62 | 2026-06-24 16:26:43 · 22m 18s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.