Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-6i35b-8deLU-3ftkx-vy7R4-pVMQC | 27/18/2 | 102.7 | 1.60 | 2026-07-02 21:39:29 · 38m 39s | |
| CSGO-wH9qh-4takL-b8pLX-DBtAO-SSUnB | 14/17/5 | 74.4 | 0.96 | 2026-06-29 22:00:44 · 36m 25s | |
| CSGO-RRwG4-tTRtc-dErHH-AoaGe-5OxDK | 18/14/3 | 73.6 | 1.10 | 2026-06-28 22:14:08 · 42m 49s | |
| CSGO-TpkeR-j8X9j-4kPoU-uKopA-KeiGH | 3/5/3 | 39.1 | 0.79 | 2026-06-27 21:02:17 · 14m 34s | |
| CSGO-4jkzi-x3aQH-25TXw-FmcTU-3ZPmH | 15/14/6 | 78.8 | 1.20 | 2026-06-25 19:49:36 · 33m 47s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.