Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-GKkrH-OQTxu-xnRau-zMvjQ-dHR7B | 15/13/4 | 89.4 | 1.31 | 2026-07-05 16:18:22 · 28m 32s | |
| CSGO-BYuZT-USB7L-i65af-EvrED-GpWjM | 4/5/2 | 78.1 | 1.08 | 2026-07-05 16:06:15 · 8m 51s | |
| CSGO-w8cGt-GVEJF-Q5A5H-w2qky-V27vO | 16/11/2 | 92.2 | 1.35 | 2026-07-04 21:23:59 · 22m 44s | |
| CSGO-3i7F5-Amo5f-9fyEF-vdOOU-ekAUM | 17/17/7 | 82.4 | 1.20 | 2026-07-04 20:46:24 · 32m 32s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.