Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-ZEJGu-OkdE4-iKOiL-OdhRO-mvMpP | 19/18/7 | 78.5 | 1.11 | 2026-07-04 19:29:34 · 29m 28s | |
| CSGO-h7o4y-BZ6LF-cpNkF-GSbmz-feAtG | 24/15/5 | 117.8 | 1.54 | 2026-07-02 00:18:08 · 34m 50s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.