Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-kzQP8-jhU9L-joum6-Nqhot-n2ohH | 21/14/6 | 95.0 | 1.43 | 2026-06-26 22:45:44 · 31m 6s | |
| CSGO-XtZSs-FiNWn-ckKFn-n5cPy-KWtrD | 14/11/3 | 49.1 | 1.09 | 2026-06-26 20:07:41 · 30m 15s | |
| CSGO-boeP5-XeRhN-fH6MM-3yLow-J2GGG | 18/22/10 | 82.6 | 1.05 | 2026-06-17 19:34:06 · 43m 26s | |
| CSGO-3kx6V-AQMWN-Q6Uxs-cohjB-CLAMK | 27/19/8 | 102.8 | 1.45 | 2026-06-14 17:13:13 · 47m 9s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.