Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 6 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-L6JWD-JX68B-UuAMd-GHYEM-wHZkF | 12/15/2 | 61.6 | 0.89 | 2026-06-29 16:04:24 · 26m 51s | |
| CSGO-x9aGL-4viKN-XN3b6-MiaJB-yKKeB | 6/15/0 | 40.5 | 0.30 | 2026-06-18 15:48:16 · 19m 51s | |
| CSGO-OVhpF-Z2roz-8M2WT-A9Dbn-uE26A | 8/17/3 | 36.8 | 0.56 | 2026-06-16 17:10:01 · 42m 6s | |
| CSGO-wvYFB-urOsW-YpEHa-92qoV-Bb4mA | 11/8/2 | 54.4 | 1.11 | 2026-06-16 16:39:43 · 26m 37s | |
| CSGO-vvmoY-KJqUh-PCCT8-Q32Gi-6395Q | 4/13/1 | 35.7 | 0.34 | 2026-06-16 15:48:34 · 20m 19s | |
| CSGO-uar27-tnz2o-ERjv6-ojjJe-CuybE | 4/20/7 | 45.8 | 0.27 | 2026-06-12 16:19:34 · 36m 1s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.