Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-GEcd6-3HcPd-uWPma-aT6EP-p7GaA | cs_italy |
12/8/2 | 68.4 | 1.22 | 2026-07-07 19:23:40 · 21m 37s |
| CSGO-imkyU-tEWMB-8W8cK-CMrGU-Pa7WB | 18/11/6 | 93.7 | 1.48 | 2026-07-06 21:37:32 · 29m 43s | |
| CSGO-UXTsb-yJJVP-KnDdn-TYskW-bawDK | 10/14/2 | 61.2 | 0.75 | 2026-07-06 19:36:55 · 24m 52s | |
| CSGO-mPCmV-kPdFY-DKmLZ-Vd6hZ-rup3B | 12/9/4 | 67.7 | 1.26 | 2026-07-02 18:51:36 · 30m 45s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.