Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-GrMj8-JObXM-CoGjC-nKQNK-cwa3K | 15/20/7 | 73.1 | 0.94 | 2026-07-06 12:24:44 · 37m 40s | |
| CSGO-OnS9U-niZt2-TZ6Wq-NaTDq-dDWPA | 13/16/3 | 81.2 | 0.86 | 2026-07-01 14:10:24 · 27m 48s | |
| CSGO-KUZSJ-4wSAN-cHPw2-PXybH-pJGrL | 15/9/9 | 102.3 | 1.72 | 2026-07-01 13:43:43 · 20m 58s | |
| CSGO-vpoHf-FFCF3-nZvtr-Q8YAb-Y6TvD | 10/13/3 | 75.9 | 0.97 | 2026-06-20 16:51:43 · 20m 1s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.