Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-xd3n4-Pnr3O-VqYpj-Eh9ZW-FHtdA | 9/9/4 | 54.1 | 1.09 | 2026-07-05 21:19:21 · 24m 19s | |
| CSGO-3JVYv-ncbZZ-H6A6G-3PH9E-OycBN | 14/11/3 | 61.1 | 1.10 | 2026-07-04 18:49:41 · 32m 30s | |
| CSGO-Ayyda-NDnqP-tUMqV-dRpyu-CDWeL | 16/15/5 | 83.2 | 1.14 | 2026-06-27 18:43:43 · 36m 57s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.