Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-ChdXm-X2sve-EHhcK-OZ7KW-uFqqK | 13/17/2 | 70.6 | 0.99 | 2026-07-04 17:33:42 · 28m 25s | |
| CSGO-KmrSw-ucqjW-3oY4C-cMJvu-sNjeC | 12/3/2 | 68.3 | 1.70 | 2026-07-03 18:58:09 · 21m 0s | |
| CSGO-aFtxc-siNYs-UrVMS-3LHDQ-umXML | 20/15/6 | 80.5 | 1.40 | 2026-07-03 18:08:31 · 39m 20s | |
| CSGO-fuPDZ-7M9dW-PqUWe-nqmsh-nYivN | 21/12/2 | 96.8 | 1.53 | 2026-06-25 17:24:37 · 34m 55s | |
| CSGO-FhA4y-Afndy-qLvSo-9TLB9-XpeOQ | 18/13/5 | 109.4 | 1.55 | 2026-06-25 16:45:11 · 32m 20s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.