Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-VyyWw-NoQVf-meuHE-oMecV-vvuvE | 26/18/5 | 119.0 | 1.68 | 2026-07-04 18:34:19 · 34m 24s | |
| CSGO-o57kz-5JZOo-PbZra-FJxEp-u4XbD | 11/13/5 | 87.7 | 1.03 | 2026-07-03 21:47:41 · 22m 53s | |
| CSGO-96ref-wiH4R-io9pA-6ySQh-cP5mA | 20/22/13 | 90.9 | 1.25 | 2026-07-02 19:45:46 · 42m 6s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.