Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-dPjsp-kLs3Y-326zo-cHVPS-yROEL | 3/15/3 | 47.7 | 0.13 | 2026-07-01 16:18:51 · 31m 15s | |
| CSGO-ei6ja-wfKqP-NnYBe-LVry3-Sf78F | 14/16/5 | 76.0 | 0.95 | 2026-07-01 15:41:01 · 33m 13s | |
| CSGO-MzDaf-hRNe2-pQHP6-VBn3T-4vkbN | 20/17/3 | 91.9 | 1.31 | 2026-07-01 14:53:13 · 40m 41s | |
| CSGO-bzWLU-fqC9N-RpPHf-SKUoT-eR9jE | 9/15/7 | 71.1 | 0.85 | 2026-07-01 14:05:47 · 34m 47s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.