Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-SauEF-GmdKT-Wdnwa-uLT7k-dhLfN | 12/18/3 | 65.1 | 0.80 | 2026-06-27 08:40:08 · 35m 47s | |
| CSGO-AZFRe-LWjm5-6YtWQ-hkkY7-OUYkF | 10/11/4 | 62.6 | 1.01 | 2026-06-22 06:48:42 · 31m 41s | |
| CSGO-7yrNe-BFpdY-rDPYb-rOyd3-2zYUN | 10/13/1 | 59.3 | 0.80 | 2026-06-21 06:49:19 · 24m 33s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.