Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-j2vqD-y6mJr-6FFqG-hBCPc-O6BxH | 13/15/7 | 84.4 | 1.01 | 2026-07-04 15:24:05 · 31m 5s | |
| CSGO-YArRx-cHsVX-LEPHG-fLC3h-AZQhG | 21/21/5 | 96.5 | 1.23 | 2026-07-02 11:50:09 · 38m 14s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.