Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 6 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-dUZkL-5wihL-JKr4X-KNzUj-hiyfF | 10/18/7 | 64.4 | 0.80 | 2026-07-04 10:33:02 · 43m 18s | |
| CSGO-yesEt-C9YRj-dtGLh-u2NpO-i84VH | 8/14/1 | 76.3 | 0.62 | 2026-07-03 12:49:15 · 20m 6s | |
| CSGO-YbW64-kRqvF-XNQMH-CQ96W-4ZVaK | 15/6/5 | 103.1 | 1.81 | 2026-07-02 17:52:24 · 23m 12s | |
| CSGO-nQYrd-iSmOh-rfbbD-tvYhk-WNmkP | 11/7/1 | 67.9 | 1.32 | 2026-07-02 17:29:52 · 20m 19s | |
| CSGO-iLEXQ-NGmWF-MZn5p-c67Zy-RrSnB | 18/24/7 | 71.2 | 0.87 | 2026-06-29 11:34:13 · 49m 0s | |
| CSGO-i9oPP-xpUPA-NT8Km-8Z8JX-4GUrC | 11/10/0 | 71.9 | 1.01 | 2026-06-26 20:31:33 · 26m 2s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.