Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-ZzVBp-o4tDY-HTiFp-SxAGF-U9JjC | 8/13/3 | 96.8 | 0.79 | 2026-06-30 23:10:10 · 19m 7s | |
| CSGO-pjq7a-EW5pd-MnUZQ-GFabJ-OSveM | 44/17/2 | 128.6 | 2.03 | 2026-06-13 22:50:44 · 50m 57s | |
| CSGO-mc4LT-L47eW-2OReP-CGO82-zz8aC | 29/13/5 | 112.2 | 1.83 | 2026-06-13 21:51:02 · 36m 34s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.