Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-bbQRp-Xj9i6-Az2K9-r8y7e-KtcZH | 10/10/2 | 45.9 | 0.97 | 2026-07-04 21:52:14 · 33m 48s | |
| CSGO-5NskF-pjevB-pOwsz-DP2m7-9erdA | 16/13/5 | 87.6 | 1.29 | 2026-07-02 20:20:11 · 31m 57s | |
| CSGO-PLDT4-cxUwX-ktph6-B4HvV-KG6KQ | 9/16/1 | 44.0 | 0.57 | 2026-07-02 12:41:29 · 29m 43s | |
| CSGO-EQMbi-Tq3iN-uYvxA-naOuP-dHR7B | 3/8/1 | 30.2 | 0.28 | 2026-06-25 17:36:16 · 24m 1s | |
| CSGO-V8mxt-ZZ3pG-qK7Ef-LqSro-4OEND | 16/15/6 | 81.3 | 1.11 | 2026-06-17 17:58:49 · 32m 33s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.