Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-xheRR-5pkeL-5ZfZc-hBwwp-rDN6H | 16/14/4 | 73.0 | 1.14 | 2026-07-03 22:52:13 · 32m 32s | |
| CSGO-Y4zRe-H5NhV-boHZw-kmRPV-jvV9G | 26/16/4 | 100.4 | 1.67 | 2026-07-03 14:52:15 · 42m 52s | |
| CSGO-jc2Mn-uPcFJ-syphq-JiBSu-yqk2H | 4/15/9 | 71.6 | 0.61 | 2026-07-02 20:03:46 · 21m 33s | |
| CSGO-X5UdA-tTs7n-TaMTh-sfTTk-a5UrC | 21/15/10 | 118.3 | 1.54 | 2026-07-02 19:07:59 · 31m 42s | |
| CSGO-MdG7r-njnX2-yUcjH-3FWPo-3O8WB | 4/18/3 | 33.9 | 0.27 | 2026-07-01 17:07:09 · 29m 45s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.