Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-ZmqZP-A6S3G-Ojp4V-SXMPQ-H7GrL | 16/10/3 | 70.3 | 1.27 | 2026-06-29 22:16:08 · 32m 30s | |
| CSGO-4hBKe-WRAXL-KOqPx-ObLcR-Ew4ZJ | 16/22/8 | 62.7 | 0.82 | 2026-06-26 21:17:13 · 49m 10s | |
| CSGO-pEQPb-ijcvE-CnqGs-5qy7n-LsXfE | 21/19/5 | 77.9 | 1.11 | 2026-06-23 22:54:24 · 49m 21s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.