Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-3yVt8-w3HDv-zRKwO-5epQZ-fuW5F | 10/23/8 | 68.8 | 0.68 | 2026-07-01 20:36:36 · 37m 50s | |
| CSGO-BBfzE-ozjRy-HstOV-7x65f-dE4BO | 12/16/7 | 86.4 | 1.01 | 2026-07-01 20:05:01 · 28m 56s | |
| CSGO-UdZLs-UWanx-kCa4G-KuiBF-Xo3mA | 15/13/7 | 100.6 | 1.38 | 2026-06-28 17:27:00 · 26m 0s | |
| CSGO-wFqH3-ijwto-ccCWV-8MLxN-2aUeL | 10/10/3 | 83.3 | 1.01 | 2026-06-21 17:26:06 · 12m 10s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.