Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-2KVFD-e9M29-u4RtZ-6bq9N-iwa3K | 24/16/4 | 111.3 | 1.43 | 2026-07-06 22:04:05 · 34m 28s | |
| CSGO-OQ22b-MPsue-yPQOH-hLJ57-xU7CH | 12/17/2 | 69.7 | 0.87 | 2026-07-05 20:46:51 · 27m 16s | |
| CSGO-OeYFq-FzGbO-oGVSs-Wq7fo-nrXwP | 5/16/2 | 52.9 | 0.21 | 2026-07-02 21:13:44 · 21m 33s | |
| CSGO-QP575-MPboN-Snd4T-Ovv24-hKMkO | 11/18/2 | 63.7 | 0.65 | 2026-07-02 20:37:46 · 28m 52s | |
| CSGO-no96L-rQqoj-SxGOS-ZqQJ2-czQqJ | 20/17/3 | 83.9 | 1.20 | 2026-07-01 22:17:54 · 33m 24s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.