Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-B2VT7-BZTjo-ZY8Yk-CWrvR-TbCRE | 18/20/6 | 88.1 | 1.09 | 2026-07-03 23:32:43 · 27m 57s | |
| CSGO-VPdh4-iDGxY-AHMra-5vbE3-Sz8rN | 12/13/8 | 93.8 | 1.17 | 2026-07-02 17:56:20 · 24m 12s | |
| CSGO-W4Vp9-SFRyM-T7f3H-NL6Cz-K2N6H | 16/18/6 | 80.7 | 1.04 | 2026-07-01 17:50:58 · 38m 59s | |
| CSGO-Xoour-fEXjF-VNZO4-afxYM-ScHLH | 15/14/6 | 101.8 | 1.29 | 2026-06-27 00:14:51 · 30m 1s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.