Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-mXnXU-LnrEN-3HWi9-FGqhS-qvuvE | 5/15/1 | 37.1 | 0.32 | 2026-07-03 20:44:22 · 20m 52s | |
| CSGO-LvoNa-qWrro-MbBhs-GQ56y-tqS4M | 10/14/5 | 57.2 | 0.88 | 2026-06-28 20:46:03 · 33m 22s | |
| CSGO-oy6NP-BEOOt-dcx5E-ia8a4-Sf78F | 7/12/4 | 41.1 | 0.72 | 2026-06-28 20:01:29 · 34m 57s | |
| CSGO-pkonR-CEjNF-nf7iE-wehC5-PquaL | 11/15/2 | 55.1 | 0.77 | 2026-06-27 18:55:25 · 36m 15s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.