Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-2by4q-WXaTi-65mFi-2nQTR-aRFZG | 14/19/5 | 73.4 | 0.91 | 2026-07-05 18:31:12 · 30m 48s | |
| CSGO-x5km3-YR9Xo-hO2rq-k7QCA-JycBN | 11/23/5 | 41.5 | 0.48 | 2026-07-05 17:31:34 · 46m 19s | |
| CSGO-HGMN5-wkHjR-H9amT-RWdLD-RdNEL | 4/15/4 | 51.8 | 0.29 | 2026-07-02 02:11:29 · 23m 6s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.