Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-9bZbq-3iVeL-3ZVnx-WB8ib-Y6TvD | 7/16/8 | 52.7 | 0.56 | 2026-07-03 22:45:53 · 23m 53s | |
| CSGO-P9z2L-yFpiD-FXy26-s9tbA-JebRF | 11/19/7 | 66.6 | 0.78 | 2026-07-02 15:10:45 · 35m 36s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.