Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-Tb6r9-u45Aq-mb3jP-Kc9xK-6bZYO | 11/14/4 | 73.5 | 1.04 | 2026-07-05 12:48:25 · 24m 6s | |
| CSGO-URrj9-GuhfW-DD4Nm-8RnSJ-R8diK | 16/9/4 | 89.6 | 1.55 | 2026-07-03 10:30:30 · 23m 59s | |
| CSGO-CkXPR-TmBSk-9bCfQ-okJVQ-AwAQL | 15/15/1 | 82.1 | 1.05 | 2026-07-01 12:35:44 · 32m 55s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.