Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend Β· last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-MENxX-FRYbe-srWuF-xhsPj-ZDxHL | 14/17/3 | 72.0 | 0.81 | 2026-07-04 02:48:14 Β· 24m 13s | |
| CSGO-jfuHs-8hqtb-CKAZv-tKShC-YLr7C | 14/13/1 | 74.3 | 1.04 | 2026-07-03 20:39:25 Β· 35m 53s | |
| CSGO-nZsCj-rhhjo-XKhpk-2Au9y-CNnQD | 14/13/4 | 74.5 | 1.05 | 2026-07-01 19:33:41 Β· 30m 29s | |
| CSGO-k65EM-oo6RB-R4PcQ-3qRwe-DQbEC | 26/15/0 | 97.9 | 1.43 | 2026-06-26 20:59:07 Β· 44m 3s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.