Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-2bLHW-6QyEP-bthAN-u4BDo-nXWDJ | 14/20/7 | 72.2 | 0.87 | 2026-06-30 23:07:35 · 43m 11s | |
| CSGO-TjRZj-rTtrq-iS9Vv-tw9LG-jcy6A | 15/19/9 | 77.2 | 1.04 | 2026-06-30 22:19:18 · 42m 55s | |
| CSGO-oZ5tH-7hUnJ-HUaAH-ushpf-2EkwG | 6/16/3 | 44.6 | 0.32 | 2026-06-25 22:33:17 · 25m 56s | |
| CSGO-HSfhd-2ujMR-aChhj-xMAnM-mnnYF | 6/5/0 | 23.6 | 0.98 | 2026-06-20 04:01:39 · 24m 37s | |
| CSGO-GL2vY-dWEwC-Gsc6K-2q9bh-REDVF | 7/18/4 | 50.2 | 0.45 | 2026-06-20 03:32:52 · 25m 8s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.