Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-zijcV-ZnbRp-urrj4-PrKRB-kLGuA | 10/14/2 | 103.9 | 0.91 | 2026-07-03 20:31:49 · 24m 6s | |
| CSGO-QbiUi-sXaEL-Snk4G-xbPzX-Bkb3K | 8/15/2 | 43.5 | 0.59 | 2026-06-30 20:29:56 · 34m 20s | |
| CSGO-kpxte-o7ixe-HYbcA-VVKuC-cpEVF | 17/10/5 | 97.6 | 1.47 | 2026-06-27 19:55:19 · 29m 23s | |
| CSGO-4BTn5-ai2CY-VzfLK-Nd3KB-jdBpF | 21/16/5 | 84.6 | 1.31 | 2026-06-24 18:51:54 · 34m 30s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.