Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-OizTT-pdPPq-miYdz-XhbvH-c84VH | 8/14/2 | 55.1 | 0.63 | 2026-07-02 14:39:34 · 22m 36s | |
| CSGO-bLHT4-rkHSm-ixZom-pp9Ez-52DVF | 9/13/2 | 85.3 | 0.84 | 2026-07-02 14:11:57 · 20m 59s | |
| CSGO-UtxfG-GmXMZ-XjtPG-N76eM-3wqVQ | 17/16/2 | 76.2 | 1.12 | 2026-07-01 17:25:09 · 36m 23s | |
| CSGO-v3QYH-vU5Bd-AYmoi-7kwO3-Sf78F | 17/22/6 | 81.2 | 0.96 | 2026-06-30 23:34:31 · 36m 24s | |
| CSGO-dQvXG-JQojT-fGoNt-Ss8pE-v8CBM | 12/14/6 | 76.5 | 1.03 | 2026-06-30 23:02:58 · 27m 15s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.