Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-A6BXs-UJ4vB-iSqG7-nPhSN-K8o3B | 10/5/5 | 82.9 | 1.37 | 2026-06-29 20:21:14 · 24m 41s | |
| CSGO-PJWDi-OrrVZ-LRyAZ-Wifca-wPdKP | 12/20/4 | 49.2 | 0.68 | 2026-06-29 19:42:43 · 35m 30s | |
| CSGO-QPipe-o2OK5-3j4v7-PuPC5-P2N6H | 26/21/1 | 92.8 | 1.34 | 2026-06-25 13:47:37 · 43m 36s | |
| CSGO-oNY8u-6fdB3-3bNz8-yTkGy-8zxHL | 19/7/1 | 118.4 | 1.75 | 2026-06-15 18:07:20 · 23m 21s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.