Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-uScZk-3Amrs-F84ih-xOMti-nOGSQ | 16/20/2 | 82.4 | 1.01 | 2026-07-03 21:23:41 · 36m 19s | |
| CSGO-Tv57v-VfTm2-6j5O5-DkWvB-fUxXD | 19/9/2 | 109.9 | 1.75 | 2026-07-01 11:13:49 · 30m 48s | |
| CSGO-53DT6-ES4aJ-k4uY8-ec7oU-A7QBD | 14/16/7 | 87.5 | 1.03 | 2026-06-30 00:27:38 · 28m 57s | |
| CSGO-ZOmz2-7ivzK-qpDa2-sGLCT-qvuvE | 17/17/10 | 93.3 | 1.23 | 2026-06-22 18:14:42 · 34m 4s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.