Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-95Xcy-ZDxbq-QMhLv-fYASB-Q9jbN | 15/10/5 | 77.7 | 1.37 | 2026-07-01 20:40:18 · 35m 7s | |
| CSGO-6maPW-xZcau-p92Cj-TKEEq-JttiB | 5/16/7 | 48.9 | 0.54 | 2026-06-28 22:05:31 · 39m 24s | |
| CSGO-mMCnB-SLcwO-m35c6-CvAVw-VCZQM | 18/13/6 | 107.8 | 1.44 | 2026-06-13 21:51:09 · 28m 55s | |
| CSGO-eT2y8-GKrOf-Ww6eS-JLrFH-hxfvN | 15/11/1 | 59.5 | 1.09 | 2026-06-11 22:57:01 · 30m 2s | |
| CSGO-36r5B-qyAKL-C7kTp-m72rA-b99PL | 8/14/6 | 66.9 | 0.71 | 2026-06-11 11:37:42 · 24m 34s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.