Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-Ps6LE-H5jdK-cjCRP-xXHkB-bp8eD | 8/9/6 | 56.4 | 0.96 | 2026-07-03 05:04:05 · 35m 26s | |
| CSGO-kS9d4-sDuvS-SLGD5-oGnBx-8rP3A | 18/14/1 | 79.5 | 1.20 | 2026-07-02 16:01:33 · 39m 43s | |
| CSGO-NFqcQ-j3WNa-4jKQ5-JaBMO-xvkbN | 13/14/3 | 59.7 | 1.08 | 2026-07-02 11:49:52 · 28m 4s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.