Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-BKnZM-7CG7i-Uskbe-92tkj-hiyfF | 28/15/6 | 128.7 | 1.90 | 2026-06-21 18:29:46 · 28m 44s | |
| CSGO-xjpQa-NcjdH-x6tOa-NisHR-tm7SA | 7/17/15 | 72.2 | 0.74 | 2026-06-20 21:43:02 · 39m 59s | |
| CSGO-QWbQi-fy9oV-zrJfP-4GbO6-iBtKG | 17/18/11 | 92.0 | 1.23 | 2026-06-20 20:50:07 · 47m 43s | |
| CSGO-hQDxq-nSkqc-vWacr-R3HCM-tbqhH | 21/15/6 | 114.7 | 1.51 | 2026-06-20 18:32:58 · 29m 40s | |
| CSGO-55aC6-QBSXA-XWtjk-GjxbC-opWTB | 12/14/3 | 77.1 | 1.05 | 2026-06-16 19:59:03 · 30m 28s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.