Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-mPoVs-fxfNZ-8OxHY-6jEaK-OHTCP | 13/14/4 | 73.2 | 1.02 | 2026-06-26 21:53:08 · 31m 56s | |
| CSGO-9a6Bd-tOCmq-4WAEz-McBXi-LtjPK | 10/16/4 | 63.8 | 0.84 | 2026-06-22 20:22:00 · 27m 5s | |
| CSGO-JZqxp-BMiRJ-2PrOA-UO86i-24wPB | 7/14/3 | 62.9 | 0.76 | 2026-06-11 11:47:36 · 25m 46s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.