Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-qJzTz-D3Myw-ZLdZS-y5jFG-pJGrL | 10/19/5 | 58.5 | 0.69 | 2026-07-06 17:05:27 · 42m 16s | |
| CSGO-8xC4W-dHcYv-5oopE-B6ivZ-OGdRF | 11/17/3 | 52.6 | 0.72 | 2026-07-02 18:04:53 · 34m 1s | |
| CSGO-QLG6y-ZRoMA-okZJa-LokSY-v5TCP | 16/18/5 | 89.8 | 1.03 | 2026-07-01 18:17:20 · 41m 20s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.