Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-pLna2-2E3Q5-RdhyY-UHKok-6XLoD | 6/17/3 | 28.2 | 0.35 | 2026-07-03 20:32:22 · 33m 49s | |
| CSGO-jMNLE-fJq9c-N5KJe-Ss4bw-O3SyL | 7/16/2 | 41.1 | 0.47 | 2026-06-19 20:51:21 · 28m 47s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.