Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-87oJQ-LPovh-8J3VT-SMnHq-u2dOQ | 12/19/12 | 83.4 | 1.06 | 2026-07-03 02:14:40 · 30m 27s | |
| CSGO-WeX8G-jmXKt-BdGAH-OQjtH-2JedJ | 15/12/7 | 79.0 | 1.41 | 2026-06-29 17:53:41 · 25m 37s | |
| CSGO-OwSsW-DfmhQ-Yxiwi-CkJZw-fCsOH | 11/13/7 | 55.6 | 0.92 | 2026-06-28 07:30:09 · 26m 34s | |
| CSGO-Yx43W-9vMQ7-co9Co-ZJ4RV-fRFZG | 15/17/7 | 89.8 | 1.09 | 2026-06-22 22:19:15 · 35m 21s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.