Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-aodPh-BiAra-a49TF-QVrYE-NyCJC | 11/15/6 | 66.6 | 0.74 | 2026-07-05 13:41:42 · 27m 50s | |
| CSGO-tSHZY-nbyCy-cLGaz-4KvOr-JttiB | 26/19/7 | 77.7 | 1.38 | 2026-07-04 11:42:45 · 56m 13s | |
| CSGO-6uHpu-q6cyf-rKJ6A-AYCWf-5OxDK | 17/19/8 | 63.5 | 1.00 | 2026-07-02 13:29:50 · 46m 41s | |
| CSGO-LDnnj-Dp2sS-mrcDR-OqbY3-m25qB | 19/18/8 | 94.1 | 1.30 | 2026-06-22 19:07:45 · 35m 53s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.