Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-mCTez-9aiY9-E8MVC-3Fe5c-pZG8D | 22/16/3 | 74.9 | 1.34 | 2026-07-08 17:10:59 · 39m 26s | |
| CSGO-foyvm-BzRCn-Fb7V8-RrcSh-c49oF | 16/12/6 | 74.4 | 1.27 | 2026-07-04 10:45:10 · 31m 37s | |
| CSGO-js3Yv-nj6c4-iwT47-CasHL-OHTCP | 15/18/5 | 65.5 | 0.95 | 2026-06-20 15:01:54 · 38m 6s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.