Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-mPCmV-kPdFY-DKmLZ-Vd6hZ-rup3B | 14/8/5 | 70.4 | 1.36 | 2026-07-02 18:51:36 · 30m 45s | |
| CSGO-df88i-psA8v-U2VvG-L59Nr-oXc3K | 19/17/1 | 81.8 | 1.16 | 2026-06-06 21:40:11 · 39m 11s | |
| CSGO-C6uNV-uiYMF-8Z5wV-o22K8-AfxTC | 26/15/4 | 127.1 | 1.71 | 2026-06-06 21:03:39 · 33m 39s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.