Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-zdBbM-SJ3R3-7xNTq-ZaM5u-KX6ZJ | 13/14/6 | 70.1 | 1.05 | 2026-07-06 18:11:57 · 34m 32s | |
| CSGO-pGdDS-uiFzQ-tB2J3-7RXbT-nmheC | 15/12/5 | 76.1 | 1.24 | 2026-07-03 05:39:15 · 31m 51s | |
| CSGO-ZLDVC-yXcqR-MZHdN-eKWND-kJNfN | 8/16/2 | 73.4 | 0.51 | 2026-07-01 19:44:16 · 24m 3s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.