Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-FNdU6-U6Ymw-dKuax-WtTD8-2TryM | 8/16/8 | 63.7 | 0.73 | 2026-07-01 20:32:34 · 22m 59s | |
| CSGO-FLiJ6-MvECR-UKKAU-qa9L7-ddbhQ | 23/15/9 | 106.9 | 1.53 | 2026-06-30 17:40:18 · 33m 37s | |
| CSGO-pp95v-2kayc-nxskX-RkCaW-NvTKF | 16/16/5 | 84.8 | 1.13 | 2026-06-27 21:44:26 · 37m 44s | |
| CSGO-yVQHV-oprTF-SfCdh-YUWna-jPocG | 24/22/6 | 87.1 | 1.17 | 2026-06-25 10:39:12 · 46m 18s | |
| CSGO-tyAXw-qU4vs-PjtC7-PQRuq-JttiB | 15/17/5 | 70.5 | 1.02 | 2026-06-22 20:12:55 · 31m 49s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.