Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 6 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-zrJGB-arHcJ-3jKQQ-VBAQS-AaFSQ | 1/9/0 | 14.4 | 0.27 | 2026-07-04 22:30:44 · 10m 38s | |
| CSGO-GT8wp-28JOi-tfGuH-GkwBf-9jmMC | 4/7/3 | 57.9 | 0.85 | 2026-07-04 22:19:35 · 8m 53s | |
| CSGO-3K77a-SDKLA-34XXn-BWX4j-nOGSQ | 10/18/3 | 35.1 | 0.63 | 2026-07-04 21:30:11 · 33m 48s | |
| CSGO-xeZ2U-fpiQN-2AK8J-cXxpc-YE4BO | 12/15/1 | 43.7 | 0.85 | 2026-07-04 20:39:58 · 38m 0s | |
| CSGO-PFzvh-uVsSz-JhtV6-YmoyJ-S8kXM | 7/15/4 | 41.9 | 0.67 | 2026-07-04 19:52:18 · 26m 9s | |
| CSGO-iTP9M-MBwqQ-KEJqT-dOuLN-GcXTB | 7/16/4 | 43.9 | 0.47 | 2026-07-04 19:15:36 · 31m 0s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.