Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-AMSiQ-dAMzF-hySD4-W7fnJ-zwJoD | 19/17/5 | 87.2 | 1.28 | 2026-07-01 10:12:20 · 42m 8s | |
| CSGO-EzRNr-94rcB-4ybsz-2XhoW-rG64E | 5/10/3 | 61.2 | 0.79 | 2026-07-01 09:54:37 · 14m 32s | |
| CSGO-pz4LV-4B4Lt-mevbH-Mqy8m-QiHvM | 16/15/3 | 84.8 | 1.16 | 2026-06-30 11:19:03 · 31m 35s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.