Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-mXnpZ-9bSn7-amH7Q-k8ycZ-KaoYF | 8/13/3 | 73.4 | 0.66 | 2026-06-29 22:58:49 · 21m 19s | |
| CSGO-E8OkL-p2qBG-Qyovv-Dv5Cu-A3VTB | 11/13/6 | 66.2 | 0.98 | 2026-06-28 19:18:02 · 35m 14s | |
| CSGO-rcoPV-Pq9ZH-u5cXL-XeWTJ-fnnYF | 12/16/4 | 67.5 | 0.94 | 2026-06-26 07:07:50 · 29m 4s | |
| CSGO-jRp6s-Ea3Vp-8Wt58-PibCV-FaFSQ | 11/8/10 | 93.6 | 1.37 | 2026-06-25 18:59:05 · 26m 31s | |
| CSGO-Jni4E-swmYc-8wX8A-6wyTu-Y3kwG | 18/13/7 | 95.1 | 1.37 | 2026-06-09 23:06:47 · 33m 34s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.