Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-YPDWM-s9SXy-W5GTG-Z7XR8-t9H5O | 11/17/3 | 57.1 | 0.68 | 2026-06-22 21:31:04 · 32m 27s | |
| CSGO-4WQQ4-zkknK-z9Fbj-J3Cex-YrxPB | 10/18/6 | 77.5 | 0.63 | 2026-06-22 20:45:50 · 40m 45s | |
| CSGO-3Nudz-anF2A-TuZoH-K5ihv-N326A | 19/16/4 | 99.1 | 1.27 | 2026-06-22 18:36:58 · 27m 26s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.