Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-FRUsJ-7S9bO-9mtbP-Om634-wquLA | 13/17/4 | 67.1 | 0.75 | 2026-07-06 16:25:57 · 35m 6s | |
| CSGO-hcSkO-kVYz3-t4HTT-jFD8p-ENc7L | 18/14/5 | 84.0 | 1.12 | 2026-07-06 14:39:58 · 44m 9s | |
| CSGO-meTF8-YrjKP-usxq5-Td4TT-8aaUN | 13/17/6 | 70.6 | 0.87 | 2026-07-03 19:34:13 · 32m 35s | |
| CSGO-aajG5-P9Jdx-LEoAw-sN7ju-MrSnB | 14/19/5 | 59.1 | 0.87 | 2026-07-03 10:18:06 · 32m 2s | |
| CSGO-sbxKP-trH3j-wRk2x-BKZDP-9v4ZJ | 15/13/3 | 73.3 | 1.15 | 2026-06-28 17:28:38 · 33m 37s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.